nachitima

blender

In this post I'll tell about one of my blender projects that I like. It wont be a technical essay but rather a story of how I came up with the idea.

High building project stop-frame


I finished this project on 22nd July 2022. The raw material was created on 17th July, according to metadata.

That was a harsh time for me. The war had been going on for 6 months at that moment. I think at that time I was looking for new ideas and a new sense of living in these new conditions. Although nothing has changed, I’m still doing this.

I have some periods in my life when I look for new ideas, test them and make drafts. I remember that moment was exactly during that period. I remember a constant feeling of fear, uncertainty, and pointlessness. I was making a draft for stop-motion animation with surrounding bushes and trees, and I was sniffing around my home area for some shots. At some point I looked up at the building from a certain perspective and wondered something like “how would it look if this building was stupid tall?”. Also, I think this building is so tasteless, patterned, and monotonous, so I thought to exaggerate its look in an ironic way. I took a couple of shots with different formats in mind for the final result.

At that time I had an iPhone 6s with a broken camera. The front lens of its rear camera was shattered, or it was completely absent, I don’t remember exactly. Anyway, the camera was not in the best condition. There was some dust inside the camera, which was pretty much visible in the shots, including this one of the building. But I didn’t care about that. I couldn't do anything about it and, moreover, couldn’t afford a new phone. So I treated this artifact as part of my personal visual style.

I have a lot of material that was created because of my searches. But not every shot or idea becomes a finished project. By the time of this project, I didn't have many completed works, that I could call projects and which I could share with others. And that was a bummer, since I had many ideas and I experimented a lot.

I started to make this project further because I was curious about how this building would look if it was very tall. And you know, to get a rough idea, it’s enough to create a very simple scene in 3D software. And I did it, quite quickly. Though, at the same time, I had a strong need to create something I could show others. That need still motivates me to finish things, and it runs deep.

I came up with the following thoughts: the war We have our life right now. Something happens to us every day. What happened last week? Last month? Five years ago? I don’t remember. Time goes by very fast. I’m writing this in Jan 2026 — the war has been going on for four years. When it began, I was 27. Now I’m 31. These four years feel like just one unfinished year. And that year will end when the war ends.

What have we left behind? How has our life been materialized? What have I done in my 27 years? Well, not much I can say. People are dying around me. What if I die? What will be left? Something, probably. But if I continue living, why not leave something from my existence? Something I could return to and look at myself. To create something that has some consequences. Or simply to leave a memory — a confirmation of the fact that I lived.

I also needed a job, or at least some income. That is still relevant since then. This pressure really pushes you to act. So I completed this project in a form I can share with others because of these reasons.
And because of them, I’ve written this reflective text. Well, there may be some more reasons, but I’ll cover them in future posts.

Thank you for reading.

 
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I've uploaded the last video of my Blender course and I can say that I finally finished this project! :) At least the video production part.

Blender course poster

For the last 10 weeks I released 10 videos that I had been developing for at least half a year. It was tremendous work, I have never made anything like this and I gained a lot of experience.

Although I haven't made millions of dollars from it or even $10 so far, I still think it will be useful in the future. Who knows how exactly.

The next thing I want to make is a voiceover for every video in English. I have already done it for the first video lesson. How I managed to do it is another story to tell.

Thanks to all who support me on my path, my parents in the first place.

 
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Blender-course#1-thumbnail


I've finally made it!

I'm excited to introduce the first lesson of my brand new Blender video course!

Link to the video

Originally, I intended to sell this course, but I decided to make it completely free. I've put a lot of my energy and effort into completing this project. I have never done anything like this before. I have never made educational videos, and I never thought I would do so. But everything can happen for the first time.

I designed this course in such a way that anybody who have never used Blender could learn the basics of this software and start creating something independently using the tools I covered in it. I remember the first Blender course I watched when I started learning. I wasn't satisfied, I can tell. It was very boring and I gave up learning Blender for some time after I finished that course. I can't say it was a bad course – I did learned something. But I struggled while watching it and felt very bored. So I tried to make my own course more diverse and dynamic. I really tried hard to achieve that.

Basically, my main criterion while making the videos was: “Do I feel bored while editing this video?” And I can say for sure that I was very bored with many of my recordings. This is basically the main reason why I refactored and re-recorded the videos several times. I struggled even to make those videos, and watching them would have been a struggle as well.

At some point, I started making records that I was quite satisfied with. This began around the third revision, after I had already made for at least 15 recordings. And every video meant: a new topic, a new script, a new recording, new edits and so on. Just to make it as good as I could accept for myself. And also, which is important, to make it better than the first Blender course I learned from.

I hope this course will be useful. I'm still looking for ways to make some financial profit with this software. I really love it, and I think I will continue searching for ways to make my creative projects created with Blender profitable. It gives me independence in my creativity. And this video course is one of the ways – or at least attempts – to strengthen that independence.

I have an interesting story about how I decided to create this video course. I'll share it in the next post.

Thank you for reading. And thanks to everyone who followed my updates throughout the development process.

By the way, consider to support my work and this project financially! You can do it via this link

Also you can read the stories of the development process here.

Stay tuned for more :)

 
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